2009-02-25

Back to the Roots?

Let's talk about browsergame concepts. Ok ignore the 3D Action Shooter of Bigpoint and go to the tradionel strategy browsergame. What do we have in this genre?

  • 5 million versions of a "medieval-create-your-own-villageand-destroy-all-other-players"-game.
  • 6 billion versions of a "space-create-your-own-universe-and-destroy-all-other-players"-game.
  • Some cool versions of a mix the first and second point in this list.
  • Some boring "economy-strategy-simulations-build-your-own-company-or-whateva" games
But seriously, what kind of games need the today-browsergame-player? Simple answer, let's look at the past of the "real" computer games. It's 2009 and I still love to play sim city (est. 1993!) or commandos (1998). Everyone who have seen the new GUI of the Innogames "die Stämme", knows that it is possible to create browsergames with high-qualy graphics such as used in the classic pc games. What could be cooler as a simcity 2000 version that could be played by every position / desktop in this world without installing any software? Nothing!

Look at the past of dekstop games and you could see the future of browsergames.

FD Software will be there, too ;)


2 comments:

  1. Exactly my opinion. You missed some other classic desktop games which can be made to BG's easily and would have a nice big audience. If you are developing some of them or pitching them let me know as some companies ask me about developers with fresh BG ideas ...

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  2. I totally agree with that and there is nothing more to say.

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