The main objective of a classical strategy browsergame is to create a HQ which is the center of my own country, planet, spacestation or district. You need to build some Buildings for researche, trade and diplomacy, some barracks for soldiers and a stable or factory for infantry. Let's say a relative big hq has 20 big buildings. Wow your hq is sooo big and powerfull. But here is the thing, it is dead!
Why is it dead?

Because there a 20 big buildings and not even one citizen that works there. Let's have a look at some of the oldschool desktop strategy games like Age of Empires, The Settlers, Sim City or Rollercoaster Tycoon. You could see the success of you strategy by watching you living population. The more people you have in your city, the more success you will get.
It is a direct input for the user. The casual gamer doesn't want to read some numbers in a statistic to get the success level of a strategy, he wants to SEE the effect of his strategy!
Some browsergames have some right beginnings in this section like Ikariam or Tribalwars. For example tribalwars just added a new graphic version of the village view with some flash animated buldings and citizen. At the moment it is just a gimmick, but i really think that this would be the future of the "hq view" in a strategy game. A living Game.
Tribalwars 5.0 Village View:

(c) by Innogames
I'm sure that we will see some more stuff like that in the near future. *twickles*
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